Things like the Steam Deck, Valve Index, Steam Controller, and Steam Link. We invented the VR technologies that power the Vive, an interactive VR system brought to market in partnership with HTC.
Game Development Software Engineer Game Design Other Hardware We're always hiring. We hire people with broad skill sets who also exhibit deep expertise. While nobody at Valve has a job title, we do have certain fields that we're always looking to hire in.
Boss-free since 1996. We believe that the best product decisions are made by the people who are actually doing the work. We take great pride in hiring top talent from a variety of disciplines and bringing people together with one simple directive: Collaborate and create. Below are some of the people at Valve who do just that.
The Steam Console Client or SteamCMD is a command-line version of the Steam Client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface. It works with games that use the SteamPipe content system.
Steam Deck Comes to Japan, South Korea, Taiwan & Hong Kong: An introduction to Valve, Steam, and Steam Deck ( Japanese | Korean | Traditional Chinese | English )
Any content you bought on Steam for your HTC Vive, HTC Vive Pro, Oculus Rift, or Windows Mixed Reality headsets will work with the Valve Index - and vice versa.
The following list comprises console commands common to all Source -engine games, and most GoldSrc and Source 2 games; some of these console commands are also originally available from the Quake engine (which Valve later heavily modified to create the GoldSrc engine).
Valve is seeking engineers who have significant experience working on highly-scalable, distributed systems, building robust services that interface with internal and external service providers, and consuming/instrumenting big data for analytics and reporting.
We began the process of merging the ear speaker design with the Valve Index Headset. Here it became important to start acoustically measuring the performance of our audio subsystem in the context of the headset.