While simply pasting in generic user interface (UI) elements is the wrong way to complete any design, there are a few really good reasons for why designers should keep PSDs of UI kits handy. For one, ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...